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Text File  |  2002-10-21  |  1.1 KB  |  31 lines

  1. TIKI
  2. setup
  3. {
  4.     scale 0.52            // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
  5.     path models/static/upperhull_ng
  6.     skelmodel upperhull_ng.skd
  7.     surface static_wooddeck shader static_wooddeck
  8.     surface static_periscopes shader static_periscopes
  9.     surface static_subrailing shader static_subrailing_ta
  10.     surface static_hulltop1h shader static_hulltop1h
  11. //    surface static_deckflak shader static_deckflak
  12. //    surface static_deckguntwins shader static_deckguntwins
  13.     surface static_hulltop1i shader static_hulltop1i
  14.     surface static_hulltop1j shader static_hulltop1j
  15.     surface static_contowerlamp shader static_contowerlamp
  16.     surface static_contowerwood shader static_contowerwood
  17.     surface static_miscpieces shader static_miscpieces_ta
  18.     surface static_eagle shader static_eagle
  19. //    surface static_deckflak shader static_deckflak
  20. //    surface static_deckcannon shader static_deckcannon
  21. //    surface static_flotilla13 shader static_flotilla13
  22. }
  23.  
  24. animations
  25. {
  26.     idle     upperhull_ng.skc
  27. }
  28.  
  29. /*QUAKED addon_static_vehicle_uboat-upperhull-NoGuns (0.5 .25 0.25) (-2150 -212 0) (2150 212 750)
  30. */
  31.